![]() ![]() Instead, the band’s resourcefulness resulted in a one-of-a-kind game with a soundtrack worth paying for. “Bara is a specialist in these noises,” Jan laughs.Īnd to think the whole thing started as a potentially project-exploding bug (the buzzing kind). Overall, about 20 percent of the game’s noises were recorded in the field and the rest were produced by by the musicians. “Once I left my microphone on and I started to sing, umpbudumbudum. “Nothing seemed to fit.” So he put it aside and started working on something else. In the game, “there’s a hole in the tree with a mouse, and I really didn’t know what I could record there,” says Jan. While many of these mouth-made sounds they spit out intentionally, others occurred purely by accident. Need a bug flitting its wings? How about a long, sustained fthththththt like a fly buzzing too close to your ear. When they needed an automobile sound, DVA produced a gutteral bidim bim bim bim bidim bim like the sound the tail pipe makes on a cartoon car. The result is immediately personal and super likeable. The first collaboration went well, so when Plachý signed on with Amanita and started a new game, he asked DVA’s Bára Kratochvílová and Jan Kratochvíl to sign on again - this time for pay. Plachý liked DVA, and asked if they would produce music for his game in exchange for some video work. The band had worked with Jára Plachý, the project’s lead animator, on another project a few years prior. ![]() DVA was approached by Amanita Design three years ago to create both the sound effects and the music for Botanicula, a game in which a tree is infested with evil parasites and five woodland creatures attempt to save it. How does a soundtrack elevate an already great game? Let’s start with the setup. Botanicula’s early art was promising - a cross between an avant-garde kids book and indie band cover art - but what ultimately pushed it over the edge were its noises, created by the Czech band DVA. The indie game-maker had a track record in 2009 they released a point-and-click puzzle game called Machinarium that won them heaps of awards and a dedicated fan base. Play it to remind yourself how original and heartfelt games can be.When Amanita Design released Botanicula earlier this year, fans knew the game was going to be good. OVERALL: BUY ITīotanicula has so more creativity in its approach to its heroes, its gameplay, and its puzzle design that any other game I’ve played in a long time. If you don’t like cute, this is not the game for you (though those spidery invaders are creepy as hell). This is one of the funniest and smartest games, and its other-worldly enough to keep you guessing about what could happen next. The puzzles, graphics, and story are all well done. Amanita Designs does great work I’ve loved all of their games, but Botanicula is the one I couldn’t put down. I was more attached to these heroes than I’ve been to any character I’ve played in a long time and I found their story more satisfying than most any game I’ve played. Playing the game, you never fully understand what’s going on but the game still compels you to keep going, to see what happens next. The game feels like an interesting animated film from some foreign country with an unfamiliar language. ![]() I found the characters’ journey to be the most interesting, too. The puzzles are also as varied and intelligent as any of their other games. It’s as cuter than any of their other titles. Wait, those guys look familiar.Īll of Amanita Design’s games are worth playing (and, to me, worth buying). Nobody is having as much fun playing with the possibilities of point-and-click as Amanita Designs is, and their innovation is on full display here. The puzzles are also really innovative, stretching the limits of what point-and-click adventures can provide. While it’s fun to solve the puzzles, it’s almost more fun to guess wrong and see the often hilarious results (not unlike Bring You Home’s gameplay). Each of your five heroes has unique abilities that play out over the course of the game you’ll reach a puzzle, for example, and have to decide which of your heroes (the one the flies, the one that’s indestructible, etc) has the ability to solve it. Your heroes move as a single unit with hilarious, Monty Python-like animations from location to location. See android market data for Botanicula and Machinarium, compare our statistics from Google Play. In the game, your five heroes are called into action when mysterious monsters start threatening their tree-dwelling community. Is Botanicula growing faster than Machinarium. One thing that immediate sets Botanicula apart from those other titles is the fact that you control five protagonists, not one. Those spiders mean business! Fortunately you have your buddies watching your back. ![]()
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